This job is no longer available
This job expired on 12/08/2026. It no longer accepts applications.
Remote Video Game Composer
Odixcity Consulting
Job description
About the role
We are looking for a visionary composer to create dynamic, immersive music that defines the sonic identity of our upcoming video game titles. Working remotely, you will craft thematic material that aligns with narrative, characters, and environments, while building adaptive music systems that react to player choices.
Key responsibilities
- Compose and produce original high‑quality scores ranging from ambient environments to intense combat and cinematic themes.
- Develop interactive, layered music stems that adapt in real time to gameplay events.
- Collaborate with narrative designers, producers, and sound designers to ensure music enhances mood and pacing.
- Integrate musical assets into game engines and audio middleware (Wwise, FMOD) with seamless loops and transitions.
- Iterate quickly on feedback from playtests and revise mixes as needed.
- Maintain organized asset libraries, exporting and labeling files according to technical specifications.
Required profile
- 3–5 years of professional experience composing music for video games, with a strong, diverse portfolio.
- Expert proficiency with industry‑standard DAWs such as Logic Pro, Cubase, Ableton, or Pro Tools.
- Hands‑on experience integrating music into Unity or Unreal Engine and using Wwise or FMOD.
- Deep knowledge of music theory, orchestration, arrangement, and high‑quality virtual instrument libraries.
- A fully equipped home studio capable of delivering studio‑standard audio.
- Excellent virtual communication skills and ability to meet tight deadlines.
Required skills
- Logic Pro
- Cubase
- Ableton
- Pro Tools
- Wwise
- FMOD
- Unity
- Unreal Engine
Questions fréquentes
Why are you reporting this job?
Explore further
Salaries, guides and searches in Togo.
Boost your chances
Upload your CV — we will match you with relevant openings.
Analyzing your CV...
Odixcity Consulting